Effects
Color grading
A full grading node, DaVinci-primaries style — trackball wheels for lift, gamma and gain, plus the usual white balance and tone controls.
Wheels, not sliders
Drag a wheel to push its color anywhere on the ring; drag the center puck up or down for luminance. Hold ⌥ for a finer drag, and double-click a wheel to reset it. Lift, gamma and gain each have a master trim alongside the wheel for quick luminance-only nudges.
Parameters
| Parameter | Range | Notes |
|---|---|---|
temperature | −100 – 100 | White balance, warm ↔ cool. |
tint | −100 – 100 | White balance, green ↔ magenta. |
exposure | −4 – 4 stops | Linear light exposure. |
contrast | 0 – 2 | |
saturation | 0 – 2 | |
vibrance | −1 – 1 | Smart saturation — protects skin tones and already-saturated colors. |
hueDeg | 0 – 360 | Global hue rotation. |
intensity | 0 – 1 | Master wet/dry mix for the whole node. |
lift / gamma / gain | −1 – 1 | Per-channel R/G/B trims, each with its own master. |
Stack grades like nodes
Color grade is one of the ten layer effects, so add more than one to the same layer to build a primary + secondary correction — each card grades the output of the one below it. Every parameter keys the same way as any other property.
Grade a whole scene at once
Put a color grade on an adjustment layer instead of an individual clip to grade everything beneath it, or the entire frame, in one pass.
These are the wheels; the workspace is bigger
This page covers one grading node’s parameters. For secondaries wired together as a graph, colour keys with real shoulders, power windows you can track, and broadcast scopes to judge it all by, see The Color page.