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Effects

Color grading

A full grading node, DaVinci-primaries style — trackball wheels for lift, gamma and gain, plus the usual white balance and tone controls.

Wheels, not sliders

Drag a wheel to push its color anywhere on the ring; drag the center puck up or down for luminance. Hold ⌥ for a finer drag, and double-click a wheel to reset it. Lift, gamma and gain each have a master trim alongside the wheel for quick luminance-only nudges.

Parameters

ParameterRangeNotes
temperature−100 – 100White balance, warm ↔ cool.
tint−100 – 100White balance, green ↔ magenta.
exposure−4 – 4 stopsLinear light exposure.
contrast0 – 2
saturation0 – 2
vibrance−1 – 1Smart saturation — protects skin tones and already-saturated colors.
hueDeg0 – 360Global hue rotation.
intensity0 – 1Master wet/dry mix for the whole node.
lift / gamma / gain−1 – 1Per-channel R/G/B trims, each with its own master.

Stack grades like nodes

Color grade is one of the ten layer effects, so add more than one to the same layer to build a primary + secondary correction — each card grades the output of the one below it. Every parameter keys the same way as any other property.

Grade a whole scene at once

Put a color grade on an adjustment layer instead of an individual clip to grade everything beneath it, or the entire frame, in one pass.

These are the wheels; the workspace is bigger

This page covers one grading node’s parameters. For secondaries wired together as a graph, colour keys with real shoulders, power windows you can track, and broadcast scopes to judge it all by, see The Color page.